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Lesson 1: Introduction to the Unity Editor - Installation and starting a project
o    High Level Language Overview - Getting on the same page
o    Download and Install - How to configure Unity3D right the first time
o    Creating your first Unity Project
o    Layout out the Unity Views and The Big 6    

Lesson 2: Hands on Exercises
o    Scene View - Exploring your environment. Tips and tricks for navigation
o    Scene View - Moving and manipulating the view
o    Scene View: Assignment! Get around the world!
o    Scene View: Assignment SOLUTION
o    Game View: What the user sees
o    Project View: Your file explorer
o    Console View: Similar to other IDEs - Printing and basic error logging
o    Hierarchy View: Everything in your scene
o    Hierarchy View: Assignment! Model the relationships of a house!
o    Hierarchy View: Assignment SOLUTION!
o    Inspector: Overview and a quick look at components
o    Inspector: Deeper dive into the all important Transform!
o    Inspector View: Transform Assignment
o    Inspector View: Transform Assignment SOLUTION

Lesson 3: Materials, Textures, and Shaders - Making our models and environments real
o    Materials Introduction: What is a material? Why are they necessary
o    Materials: Create your first Unity Material
o    Materials: Changing the color of your object by manipulating the material
o    Materials: Quick notes - Materials are SHARED
o    Materials: Assignment! Color your house
o    Materials: Assignment SOLUTION
o    Textures: Basic Textures - Get images and bitmaps into your Unity Game
o    Textures: Assignment! Make a billboard
o    Textures: Assignment SOLUTION    

Lesson 4: Unity Editor Last Stop: Prefabs, Lighting, Cameras, and More
o    Prefabs: Introduction to Unity's powerful template generation paradigm
o    Prefabs: Manipulating prefabs. Changing the source, and making each unique
o    Prefabs: Assignment! Create a small city using your prefabs!
o    Prefabs: Assignment SOLUTION
o    Lighting: Basic lighting overview, ideas, and different light types
o    Cameras: Basics, and overview of camera properties
o    Final Unity Editor Topics and some Preferences

Lesson 5:  Monodevelop and Scripting Behaviors
o    Introduction to Monodevelop: Creating and attaching your first script 
o    Scripting: Learning about the Start() method
o    Scripting: Learning about the Update() method
o    Scripting: Introduction to variable passing
o    Scripting: Passing variables from the Unity Editor to Scripts
o    Scripting: Using public variables
o    Scripting:Assignment! Variable passing
o    Scripting: Assignment SOLUTION.    

Lesson 6: Player Input and Moving Objects
o    User Input: Introduction
o    User Input: Get Key
o    Movement: Introduction to manipulating the transform from code
o    Movement: Unity's Axis System
o    Movement: Actually manipulating an object's transform
o    Movement: Additional Important DeltaTime resources
o    Movement: Making movement frame-rate independent by understanding Time.deltaTime.

Lesson 7: Physics and the RigidBody 
o    An Introduction
o    What is a RigidBody?
o    General: Getting references to components in scripts using GetComponent
o    Physics: Actually applying force to a RigidBody to perform a movement
o    Physics: Playing around with some physics!
o    The TURRET GAME!!
o    Turret Game: Introduction by your instructor
o    Turret Game: Setup
o    Turret Game: Building the turret
o    Turret Game: Smoothly rotating the turret
o    Turret Game: Finishing touches on the turret
o    Turret Game: Instantiating GameObjects in code from prefabs (Cannon balls)
o    Turret Game: Setting up the cannon ball movement
o    Turret Game: Actually firing the cannon balls, Coroutines, and Destroy()
o    Turret Game: Finishing up our core functionality
o    Turret Game: Adding enhancements and uniqueness through Camera manipulations
o    Turret Game: Advanced Camera concepts – RenderTexture.    

Lesson 8: More Physics - Triggers and Colliders, and Unity's User Interface (UI)
o    Colliders: An Introduction
o    Tiggers: An Introduction
o    UI: Exploring Unity's user interface system - The Overlay
o    UI: Brief overview and implementation of World Space UI elements
o    UI: Setting the values of UI elements
o    UI: Wrapping up our look at the user interface system - Play around!

Lesson 9:  GoalBall - A game based on triggers and UI feedback
o    GoalBall: An Introduction
o    GoalBall: Setting up the environment we want
o    GoalBall: Player movement, ANDROID accelerometer data, Unity's platform logic
o    GoalBall: Creating the collectable objects
o    GoalBall: Creating the 'enemy' objects
o    GoalBall: Creating the Goal and End State - Utilizing an AudioSource for sounds
o    GoalBall: Creating a simple UI - Importing a new font for looks
o    GoalBall: Completed game, creating a second scene, and moving between scenes.
    
Lesson 10: Building your game (mobile and PC), VR, importing assets, and more Physics
o    Building: Creating an EXE and Android .apk
o    Physics: Introduction to Raycast
o    Physics: Visualizing and understanding Rays. Getting collision information
o    Physics: Filtering Raycast based off a LayerMask
o    Physics: Gaze based Raycasting - a VR example
o    Note on VR
o    VR: Integrating the Google Cardboard SDK (external) and building for VR
o    Asset Store: Using the asset store and its benefits
o    Standard Assets: Meeting Ethan, and getting a head start on any game development
o    Standard Assets: Extend, extend, extend!

Lesson 11: DarkRunner - The beginnings of an interesting thriller game
o    DarkRunner: Implementing our flashlight feature
o    DarkRunner: Giving Ethan a punch - Using LineRenderer for some Iron Man shooting.    

Lesson 12: Going back and applying some Raycast Tweaks to TurretGame
o    Turret Game: Tweaking the game into a target shooter.